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This powerful bow has the Charging Speed IV attribute, meaning that it fully charges around the same time it takes to draw back most other bows. You can snag the Storm Blades by defeating Ra’s Mercy, a Level 30 Phylakes that patrols the Faiyum Oasis area. The higher critical chance definitely spikes up that damage even more to add icing on this very lethal cake. While the Storm Blades’ do have limited reach, more frequent heavy attacks(due to Instant Charging) and overpower moves (due to more Adrenaline) ultimately leads to significantly higher damage potential. That package makes this weapon perfect for players who want Bayek to stay up real close and personal with his opponents. Next up we have a set of legendary blades that deal a deadly punch with Adrenaline Regeneration III, Critical Hit Rate II, and Instant Charging. You’re guaranteed to obtain Sarissa after defeating The Stranger, a level 28 Phylakes that patrols Memphis and its nearby areas.
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This spear, along with other cursed weapons, makes for a high-risk high-reward playstyle.
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A bit of a trade-off but can certainly be worthwhile. Most notably, Sarissa’s Cursed attribute will turn you into a certified “glass cannon” since you gain an additional 200% bonus to your damage… at the cost of reducing your health to just 33% of its normal total. Its critical damage bonus also helps Beyk deal with heavily armored and higher health enemies very effectively. Sarissa is a spear that possesses the Critical Hit Damage III, Adrenaline on Kill I, and Cursed properties.ĭespite a slower swing, the spear’s long reach makes it well-suited for dealing with multiple enemies in melee. You can get the Staff of Sehetep as a reward for completing “Bad Faith,” a side quest in the base game that becomes available at level 29. Since scepters let Bayek deal with crowds of enemies rather nicely, the Health on Kill passive will also prove quite useful here.
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And the chance to apply a bleeding effect synergizes very well. In general, scepters are fast long-reaching weapons that let you bonk your way through scores of enemies.Īnd the Staff of Sehetep does that extremely well.įor one, the Combo Multiplier II attribute stacks really well with the very many hits you will likely land while using it. By the time you reach Half Horn you will likely have already encountered other less powerful Phylakes. To make the Phylakes spawn you must first complete Gennadios the Phylakitai, a main story quest. You’ll get the Composite Bow by defeating Half Horn, a level 38 Phylakes that patrols around Im-Khent Nome. To top it all off, each enemy you kill with it also rewards a bit of adrenaline which can help you transition to a powerful melee attack should the need arise. This mechanic works really well with its Health on Hit passive too, since every arrow that hits its mark will restore a bit of Bayek’s vitality. It boasts the Rate of Fire IV attribute making it one of the quickest firing bows in the game. This is great for those of us who like to bring bows to a sword fight. With all that said, you might still find that most of the weapons on this list require quite a bit of legwork from Bayek. I will exclude gear that you get exclusively through limited events or by purchasing specific weapon packs from the Uplay store(you already bought the game, no need to buy weapons too!) Specifically looking into weapons that you have some guarantee of acquiring through completing quests or defeating certain enemies. So for this piece I want to cover weapons from the main game and its two DLCs (The Hidden Ones and The Curse of the Pharaohs). Ubisoft really outdid themselves with the weapons arsenal in Origins. Suffice to say, it didn’t take too long for us to realize that certain choices were just outright better than others. This change paved the way for players to mix, match, and maximize the gear that their assassin, Bayek of Siwa, uses in his adventures. One of the biggest changes involves a vast array of weapons, many of which have different statistics and attributes(like passives that provide specific benefits). Assassin’s Creed Origins took the franchise on a deep dive into the RPG genre, leading to many gameplay mechanics being altered compared to previous titles.